Magic Gathering Windows 95 Patch
This hacked install of Shandalar is now defunct and should no longer be used. Go to the bottom of for the latest update from Korath, and use the updated Manalink install and full Shandalar add-on available in my 'MtG Manalink 3.x ' folder at one of the links in my signature. Again, this hacked install should now be considered an anecdotal footnote in the history of Shandalar and no longer used. You can still play the original version, with Deck and PlayDeck updates, by grabbing 'MtG Manalink 1.3.2 Manlink1.3.2_20010711.7z' at the same links.
So, ya wanna play the new Shandalar 2012 install, but you haven't taken the time to assemble it? Maybe Shandalar is all you play, anyway? Perhaps you weren't even aware that Mok, The Illustrious Creator, compiled an updated version of Shandalar on December 7, 2011?
Well, no worries. 'cause you can snag a spiffy, convenient, ready-to-play version at the link below. Since further development of Shandalar is not very likely in the near future, I've decided to remove Shandalar completely from the Full Manalink Download and create this updated stand-alone install.
There's only about 30Mb of redundency between the two, not including the sound files, and this way you can update the graphics to Shandalar without interfering with the graphics of Manalink. What's new in the Shandalar 2012 Update: * Skinable Deckbuilder and Duel UI I've included modern updates to all of the graphics seen in both the DeckBuilder and the Duel UI, mostly Sarlack's stuff. They can easily be changed using any of the available ArtMods. * Installable Mods Besides the new default graphics, there are several Sound and Art Mods available in the Shandalar 2012 folder. Just exit the game, double-click on one of the Mods and restart Shandalar.
If Win7 asks about the install going correctly, answer 'Yes'. * Updated Enemy Decks Now Arzakon's minions are nastier than ever thanks to Jiansonz's. He's rebuilt all of the Aversarial PlayDecks by making more intelligent use of the available cards. If you haven't used these yet, you're seriously missing out. Be sure to read his thread for a descriptive analysis of each and every adversary.
UpdateStar is compatible with Windows platforms. UpdateStar has been tested to meet all of the technical requirements to be compatible with Windows 10, 8.1, Windows 8.
All 55 of 'em! * Updated Card Images Shandalar no longer uses the original proprietary Microprose.CAT files for images; it now loads card images just like Manalink 3.0 does. Where as the original.CAT files contained 943 images, the game now uses 1259 different images for the 649 available cards.
And they look much better than the originals. You can thank Sonic for that. * Shandalar Deck Injector Are you having trouble getting started with your crummy deck on Wizard level? Do you ever wish you could just jump right into a game without having to collect all of the cards first? Have you ever wondered what it would be like to have all World Magics, 1000s of each Amulet, and a Deck sporting four each of The Power Nine so that you could terrorize the unsuspecting Realm of Shandalar and actively annihilate any who dare oppose you?
Well, you're in luck, 'cause the allows you to do just that. Manipulate your Hero Stats and play with any deck you want, all thanx to RyanfaeScotland. * Pre-Boosted Save Files I've used the Deck Injector (and a HexEditor) to pre-juice all 10 SaveSlots. Beyond giving each player FullColor CardSets, I've actually jumped the levels manually in the.SVE files.
The 5th SaveFile (Blue Mage) is one level above 'Wizard', the 6th SaveFile (Blue Artificer) is two levels above 'Wizard', and so on. This means that while playing the last SaveFile (UberVillain, 6 levels above 'Wizard') small minions like Clerics start with over 20 life. Yet you still start with only 10! Build those decks carefully so you can live long enough to find some Manalinks. If you wish to start a new game, simply do so then Rename and Save over the SaveSlot of your choice. * New DeckBuilder Now, not only can you use the New DeckBuilder's search and sort functions to better manage your card inventory in Shandalar, but you can also use the DeckBuilder outside of Shandalar to build PlayDecks for use with the Deck Injector. I've edited the Manalink 3.0.CSV to reflect the proper spellings, coded status, and correct number of cards in Shandalar, then rebuilt all of the.DAT files so that the DeckBuilder will only display those cards which are actually available in Shandalar.
* Increased Stability I seem to recall a were he mentioned that Shandalar.exe and FaceMaker.exe might possibly be 'fixed to work properly on new systems'. I've tested it on WinXPsp3 and Win7x64 by playing through an entire game on each.
The game does seem to be smoother and a bit more responsive. So far I haven't ran into any issues. So how do I get it?' Go grab the Shandalar_2012delta archive from one of the links in my signature. Then extract it and double-click the Install_Me_First!cmd file you'll find inside of the Shandalar 2012 folder. It'll take a few moments to extract. All bells and whistles are included.
This is a 3rd Beta release. It seems to be working fine, so if you experience any problems using the install or running the game, please report them in this thread. If after installing you experience any initial issues with text or images not appearing or appearing incorrectly, please reboot. All thanx goes out to Mok for updating Shandalar, as well as to Gargaroz, Sonic, jatill, Mathusalem, gmzombie, GoblinHero, BogWraith, Huggybaby, Snacko, HarryPitfall, LoneFox, stassy, Orion79, Sarlack, Salbei, RyanfaeScotland, jiansonz, Per, hip63, and to the entire cadre of developers, artists, testers, contributors and other Manalink Forum denizens who make Manalink happen and whose talents, efforts and hard work are liberally and anonymously included in this project with only this very brief mention as credit. ^_^ Please post with any questions, problems or suggestions you may have.and no, there are no new cards available in Shandalar.
If you'd just like to check out the Pre-Boosted SaveFiles, you can snag them below. You should also grab the updated Sound Toggler, it fixes the issue with Shandalar crashing when entering duel with the final enemy in Castles and Dungeons. [files removed by author]. This looks sweet. To anticipate a question I know will arise, please add why someone would use this instead of the Microprose Magic the Gathering 2010 Custom Installer ISO. With all the versions available maybe we need a decision tree so new users can figure out which version to get.
I'm a fan of all-in-one packages, and history has shown people prefer those. Pls consider combining everything into one download, including the UI mods with.pic extensions already done. Thanks again! Administrator Posts: 3058 Joined: 15 Jan 2006, 19:44 Location: Finally out of Atlanta Has thanked: times Been thanked: times. Thanks for the interest. This download was originally the by-product of me trying to clean up the Manalink 3.0 program folder. Since Shandalar is static, undeveloped, inaccessible from the Main UI, and not nearly as popular as the rest of Manalink I plan to remove it completely from the Full MediaFire Download.
After trial-and-error testing I feel I've come very close to removing all unneeded files from the Manalink folder. Most of that was Shandalar.
Which left me with a nearly complete Shandalar folder. After some more testing I found that by duplicating less than 30Meg of files (DLLs and resource files) Shandalar ran just fine and the full game compresses to ~57Mb. Not bad for one of the best adventure games I've ever played. ^_^ Why would one wish to use this over the 2010 Custom ISO (or any other version for that matter)? #1 - Skinnable UI Graphics Mok's update allows one to change all of the Duel and DeckBuilder graphics. No other version can do that (or can it?). #2 - Seperate Graphics from Manalink Currently, Manalink and Shandalar share all DeckBuilder and some Duel graphic files.
This version allows you to have different Duel and DeckBuilder art for Shandalar without having to duplicate the entire game folder. #3 - The New DeckBuilder Although it's not nearly as big of a deal as it is in Manalink (since you have a 500 card limit), it's still nice to be able to search for cards by text. #4 - Updated Card Images Shandalar no longer uses the original proprietary Microprose.CAT files for images. Mok's update allows Shandalar to load card images just like Manalink 3.0 does. Where as the original.CAT files contained 943 images (not all of which were used in Shandalar), it now uses 1259 different images via the CardArtShandalar folder (thanx Sonic!). #5 - Better Stability Then there's that thing about 'increased stability'. Mok didn't go into much detail about that one, but considering that Shandaler.exe hadn't been updated since July of 2001 it may have been simple and routine stuff.
This version certainly seems smoother and more responsive. I suppose if you have issues with the old executable on your system, this one may work for you.
#6 - Size Expanded, the minimum install is less than 93Mb and runs like a champ on the four computers I've tested it on (2 WinXPsp3, 2 Win7x64). You miss the sounds and animations, but it's very portable.
In short, the game itself is no different. Same towns, same creatures, same cards, same characters.
This version just has the capacity to look much better. I like the old-skool graphics for Shandalar (sentimental, I guess), so I converted the original.PIC files to BitMaps and renamed them. Then I replaced a good portion of the Duel Art with newer, cleaner versions; ManaSymbols, CardBacks, Hand, SummonSickness (mostly Sarlack's stuff). But left all the BackGrounds, PhaseBars, ManaPool, etc with the old art. Besides being a fully self-contained stand-alone adventure game, this archive will serve as a 'Shandalar AddOn' for the Manalink 3.0 Full MediaFire Download, so it should probably stay as it is.
Since it's stripped to the bare essentials, I could make a complete version with all sounds, animations, and compatible art files. An all-in-one Shandalar download should easily fit into a single archive. I'll consider how best to do that. Huggybaby wrote:With all the versions available maybe we need a decision tree so new users can figure out which version to get.As I see it, if you just want to play Shandalar there are three choices: (dated July 11, 2001) Mok's original update. That archive was created by loading the original games on an actual Win98 PC and applying the 1.3.2 Update. It's fully portable and seems to run OK on modern systems. (dated July 11, 2001) I love this version of Manalink!
The installer is great and a dead ringer for the originals. Although much of the game has been updated, Shandalar itself is identical to the 1.3.2 version. There are no differences, and this one requires installation. (dated December 7, 2011) Although the content of the actual game is the same in all versions, this version is fully portable and doesn't carry any 'additional baggage'. It's Shandalar and nothing else, and it's the only one with anything new to offer. It's just fluff mind you, but it's nice fluff. You can find Mok's post about it, it was very easy to miss.
I'm sure I need to do a better job describing explaining these things. Right-click on the AdjustWAV.cmd file and select Edit, there's a little bit of documentation there. I'll repeat it here for convenience sake: Code::: The Manalink WAV Adjuster uses SoX (Sound eXchange) to automatically:: reduce (or increase) the volume of the Sound.wav files for Manalink.:: First, extract this archive to the root directory of any Hard Drive:: (thanx to the suckiness of WinBatch, the 'Manalink WAV Adjust' folder:: MUST be in the root directory). Then, set the variable 'dB' below:: to the desired decibel level (positive numbers increase the volume,:: negative numbers decrease), hit save, and double-click the batch file.:: Then copy paste the contents of '. New Manalink WAV Adjust ' to your:: Manalink Program directory, over-writing the existing WAV files.:: The batch file uses the original WAVs every time you run it,:: so if the sounds are still too loud you can simply choose a lower:: decibel level and re-run the batch.
Repeat until satisfied. ^_^Once I create the Shandalar 2.0 Full MediaFire Download, I'll probably move the WAV Adjust archive back to the Manalink 3.0 AddOns folder (as it won't be needed for the.WAV files any longer). Just to be clear.
The SoX folder contains the utilities for the batch file. The Program folder contains the original Manalink.WAV files. The New folder will contain the new.WAV files after the batch is completed.
I know it's kinda clanky and obtuse, but it's effective, it's really simple and you should only have to use it once or twice (really nice to have, too). Lemme know if you have any other problems using it. OK, I got it, sound is now working. I feel like a nitpicker, but I think the true link to Mok's post.
Hmm, my combined folder zips to well over 200 MB.pretty hefty, but this version of Shandalar is slick. I'll bet a frontend for theme switching could be made.
I looked at Sarlack's mod and the instructions are too complicated for someone who wants quick error free results. A lot of people would love that widescreen mode. Administrator Posts: 3058 Joined: 15 Jan 2006, 19:44 Location: Finally out of Atlanta Has thanked: times Been thanked: times.
I've compiled a full version of Shandalar_2.0_20111207 with everything included; check out the. In order to get it under the 200Mb filesize, I had to use. The archive and click the ClickMe.bat file, it'll extract the.ARC and delete the unneeded files. Lemme know if you think this approach is worth not having to download two seperate files, especially considering that a second download is required to get the Graphic Mods anyway. I've also pre-assembled all the available Graphic Mods; check out the ShandalarMods archive in the same folder., choose a Mod, and copy the CardArt, DBArt or DuelArt folder over to the Shandalar Program Folder, overwriting all files. Until an app shows up that does the skinning for Manalink and Shandalar, it's the best we can do. Please download these, give them a try and see if something should be changed.
I kinda like having the Mods in a seperate archive, 'cause they're much more likely to change than Shandalar itself. I've released the Beta vesion of Shandalar 2012 and updated the first post in this thread.
Please respond back here with any problems you may have with the game or the installer. So far, I haven't ran into any issues using the hacked SaveGames with increased levels, except for the area on your Stats Screen directly above your name, where the Level Text should be. It's currently displaying content from elsewhere in the AdvStrings.txt resource file. I've found and identified the content in question, but I've yet to find a way around it. Only a minor annoyance I hope, as it doesn't seem to affect gameplay. Please feel free to make any suggestions or requests for changes or additional content.
After any problems are dealt with, any issues are ironed out, and some additional content is ready; I'll release a final version. No, the Enemy Decks Overhaul is just a thoughtful re-working of the original Creature Decks (found in the Deck folder).
They wouldn't affect the game's CardCount, and the number of cards in Shandalar has never changed. I just checked (by playing Blue Artificer), both and are there and they work as they should.
Which version are you playing? Original install? Shandalar 2012?
One of the other downloads from MediaFire? Please be specific. Have you already reached the 500 card limit? You will know because the game will warn you every time you gain new cards. Are you saying that after you've won or purchased the cards, they don't appear in the DeckBuilder when you edit your deck in a town? Have you noticed this with any other cards? If you can't resolve this, perhaps you could attach your SaveFiles to a post so we could look at 'em.
Shandalar SaveFiles are named MAGIC#.*, where # = number from 4 to D (corresponding to SaveSlots 1 to 10), and * =.map,.fce, and.sve.
For the 1997 real-time strategy game, see. Magic: The Gathering MicroProse Release April 1997 Mode(s), Magic: The Gathering is a published by in April 1997 based on the.
It is often referred to as Shandalar after the of, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the Arzakon, who has a deck of all five colors. And elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box. Two related products were released, the expansion pack Spells of the Ancients and Duels of the Planeswalkers.
Duels of the Planeswalkers was an improved version of the main game that did not require the original to be installed. Contents • • • • • • Game mechanics [ ] The game has several modes: a single-player campaign, a duel or tournament against computer-controlled opponents, and later a multiplayer experience added by the Manalink add-on. All three share the same dueling interface, which is based on the mechanics of the real-life Magic: The Gathering card game. In Duel and Multiplayer modes, the game allowed a player to construct his or her own deck (using a specialized Deck Editor), or to play with a randomly generated deck (simulating a 'fresh pack of cards' as was the custom in various tournaments at the time).
The single-player campaign however required the player to participate in a large-scale quest, during which he or she would endeavor to gather cards and thus be able to construct more powerful playing decks, hopefully powerful enough to defeat the campaign's chief antagonists. [ ] The card duel mode of the game attempts to simulate the experience of playing with actual Magic: The Gathering cards. The player is shown a tableaux that is divided into two halves - the lower half for the player's cards, and the upper half for the opponent's cards. Both players draw randomly from their own available cards (their personal 'deck'), then proceed to play a standard game of Magic: The Gathering, based as closely as possible on Magic: The Gathering official rules.
The match progresses in phases and turns, corresponding with the M:TG rule-set, with the program automatically skipping over certain phases when no action is possible and/or required. The player can set break-points to allow him or her to execute 'fast-acting' spells or card abilities in case the program is not smart enough to automatically spot such possibilities. Each player's life-counter is displayed on their side of the playing field and will either rise or drop according to the progression of the game. The player can also rearrange his or her played cards to allow better visibility when the playing field becomes crowded, often during prolonged matches. When the card duel is initiated as part of the Single-Player Campaign, special rules may apply. Often this includes a higher (or lower) life counter for one or both players, a card that appears at the start of the match for one or both players, or a global effect that influences both players (either beneficial or detrimental, often depending on the composition of either player's deck). [ ] The single-player campaign is played mainly on an isometric representation of the game world, consisting of a randomly generated landscape dotted with terrain features and places of interest.
The player initially selects a difficulty level (determines starting gold, cards, amulets and the life totals of 'boss' enemies) and a preferred magical 'color', and subsequently is given a predetermined deck, according to difficulty level and color chosen. The character is then transported to the world map, initiating the game. Travel across the world map is in real-time. The player moves the character across the landscape using simple mouse clicks, evading or intercepting enemies who themselves are predominantly interested in intercepting the player-character. Upon a successful interception, the game transitions into 'duel' mode, wherein either the player competes against the encountered enemy using the Magic: The Gathering card game system, or pays the enemy an amount of gold to not duel.
When dueling an enemy, a card or set of cards is often wagered, with particularly powerful enemies sometimes offering additional rewards beyond the waged cards. Some enemies have unique abilities that allow them to gain a specific advantage for the duration of the battle, while some enemies can summon up a surprise substitution to play in their stead (e.g., a more powerful enemy).
The landscape is composed of patches of different types of terrain, corresponding with the five colors of the game world. Different terrain might offer benefits or hindrance to movement, including roads through all terrain types which allow rapid movement.
Terrain also dictates the boundaries across which enemies may travel, as they have to adhere to terrain matching their own color(s). More importantly, each type of terrain offers a chance for special encounters to appear, often unique to one terrain type or another. Such encounters yield anything from combat to instant rewards, and often include riddles that require some knowledge of the various game cards. [ ] The world map contains a large number of cities which can be visited, and these form the backbone for the game's underlying role-playing mechanics. Each city offers some cards for sale of a color matching the terrain around the city; the purchase of food (required to prevent slow-downs on the world map due to hunger); and often quests that usually involve reaching another city, acquiring a specific card, or defeating an enemy in the nearby area.
Dragon Ball Z Mugen Edition 2008 Free Download For Pc. These quests often has a reward at the end wherein the play will receive cards, hints to castle secrets or Mana links. Obtaining Mana links raises the players life points. These Mana link can also be removed if the city in which it was obtained is overrun by a creature.
Cities also buy cards from the player, allowing him or her to make money for the purchase of food, better cards and spend them in certain special areas (for example, to buy amulets from a Gem Bazaar). Some cities also offer special items that enhance player performance or allow the player to create special effects such as instant teleportation. Some of these effects, depend on the consumption of colored amulets that can be collected in various encounters, earned upon completion of quests, or purchased These gems can also be traded for rarer cards (generally those of the same color of the amulet) at various towns.
The landscape also contains a handful of dungeons whose locations can be discerned through various means, particularly the completion of quests and the defeat of powerful enemies. Within a dungeon, life lost in each duel carries over to all others, and other special rules will apply which could hinder or enhance a player's abilities. For example, a particular card could be permanently in effect.
The dungeon interface is made up of a randomly generated series of perpendicular tunnels, with enemies placed in various locations and intersections. The player has freedom of movement within the tunnels while enemies remain stationary, but the player cannot pass through a spot taken by an enemy without initiating combat with that enemy.
The tunnels also contain bonuses that can be picked up which provide a random effect, often bestowing extra life points or a free creature at the start of the next duel. Dungeons are important because of the special, valuable and powerful cards contained within that can be found no where else, frequently offering one of the. [ ] The player's primary goal is to destroy the five evil mages who are vying to cast the Spell of Dominion, which will enable them to conquer Shandalar. To accomplish this, the player must seek out and destroy the castle of each and every mage. Castles are played similarly to dungeons, except they contain no special cards but instead house the mage him/herself. If the mage is defeated in a duel, the mage and the castle are permanently destroyed.
Until defeated, each mage regularly sends minions to attack cities on the map, which requires the player to react promptly, traveling to this city within the allotted time and defeating the minion in a duel. If the player fails, either by losing to the minion or taking too long to respond, the enemy mage will establish a mana link at the city, leaving the now much more powerful minion to stand guard. If any one mage establishes enough mana links (3 or 5, depending on whether or not the player possesses a certain item) to cast the 'Spell of Dominion', which will bring the plane of Shandalar under their control, the game is lost. After defeating all five mages, the player then has to confront a final enemy who plays with cards of all five colors.
This enemy has vastly more life points than any other enemy in the game. The amount of damage the player manages to do to this final boss before the fight ends constitutes the player's final score for the campaign. [ ] Development [ ] The project to make Magic: The Gathering came during turbulent and troubled times at MicroProse, as it had recently lost a large amount of money pursuing unprofitable ventures (such as an business). Cccam Info Download Enigma20xx on this page. A corresponding flight of personnel was happening as well. Sensing trouble with the Magic project, the famous and marquee was assigned to it. This game would be the last that Meier would ever work on with MicroProse, as he went on to found his own studio,, shortly afterward.
[ ] Reception [ ] Gamespot gave it a generally positive review, stating 'This translation looks beautiful, plays decently, and has all the qualities - except the ability to play with other humans - that made the card game a hit.' Mobygames gives it an aggregate score of 79 based on 13 critic reviews. Magic: The Gathering was named the 35th best computer game ever by PC Gamer UK in 1997. The editors called it 'very good indeed'. Expansions [ ] The Spells of the Ancients expansion pack was released on September 1, 1997. It included an upgrade of the game engine and interface, improved AI, and a sealed-deck tournament feature. It also added cards from older editions of the base set, the expansion sets and.
[ ] Duels of the Planeswalkers was an upgraded version of the original game released on January 14, 1998. Owners of the original game were eligible for a mail-in rebate. It included the original game, all of the upgrades included in Spells of the Ancients, and 80 new cards from the expansion sets and. [ ] References [ ].